Tuesday, May 22, 2012
Sunday, May 20, 2012
HELP WITH LIGHTING!!
Hey guys, so I got the lighting in my scene and it looks great but my background image Is coming out super dark. The lighting is effecting it and it's not looked right. Is there a way to not have the image plane effected by the light or do you guys know what a good solution is? I want to figure this out before I render the scene out. Thanks also here is a pic of my current lighting with the problem and my updated animation.
Some thoughts...hey guys sorry I have been MIA the past two days. I ended up pulling at 15 hours shift yesterday and I'm still on right now and have been on since 630am. I am hoping to get off at 7 but I'm not sure So anyway I had some thoughts after my crit I got from my brother in law. I want to make him more sad and just hear broken at the beginning so that way I have more to do with the thinking part to bring him to life. He seems a little dead right now and I want to play with the face more to show he has a slow realization that he "has a chance". So I'm going to work on that tonight and post it up what I have an a rendered frame for the lighting.....on that note I have been trying to get the sun and sky to work with no luck, it still always looks blow out so I'm going to go with nicks lighting model and we will go from there.
Monday
Hey everyone,
I don't remember we setup a time to meet on Monday yet right? I have somewhere to go to in the afternoon but I am not sure what time yet too. So, I want to know what time we are going to meet first in that way I can work around with my time and be able to help out with our editing.
Also did we decide which lighting we are going to use? I hope we can clear this out today before we render out our scene so that everyone is on the same page.
Thanks!
I don't remember we setup a time to meet on Monday yet right? I have somewhere to go to in the afternoon but I am not sure what time yet too. So, I want to know what time we are going to meet first in that way I can work around with my time and be able to help out with our editing.
Also did we decide which lighting we are going to use? I hope we can clear this out today before we render out our scene so that everyone is on the same page.
Thanks!
Saturday, May 19, 2012
Sam Updated
Hi Everyone,
Sorry for keeping posting my work up here but I have been working on it for a while need a fresh eyes to give me some suggestions.
Thank you!! I am appreciated!!
p.s. and thank you Nic for your responds and help!!
K
renderd image
This is what I got but compare to Nic's mine color looks more softer. I do mess around with intensity a bit I rised up a but more in each of them.
Friday, May 18, 2012
Lighting Rig for Deserted
Here is a link to download the lighting rig I'm using. Just import the file into your scene. You'll likely have to move things around a bit (Eye light for sure, and probably the Fill light too) and you may need to adjust the settings, but this should serve as a good base. Make sure to go into the light linking menu after you import and make sure the Ground Light is only linked to smooth. Also remember to use the fix for the eyelid reflections that Chris mentioned in his post.
Regardless of whether we are using this method to light or the physical sun and sky, we should post up renders of our scenes lit to make sure there are no obvious continuity errors, especially on all of your shots since they are of the same person. It would suck if someone had to re-render their entire scene just because of something as simple as that. Oh, and here's the revised background
Updated shot
Hey everyone!!
I made some changes please give me some feedback on my lip-sync, eyebrows, eye lids and everything else. I feel something still need to change for my eyebrow but I am not sure since I have been working on it for too long. Therefore, I need some fresh eyes to help me out here.
Thanks a lot!!!
I hope everyone has good process on their shots!!
Thursday, May 17, 2012
Quick test
A quick test to see what it looks like with Chris' eye reflection fix and with a less saturate background. I still have to tweak the lighting to get rid of a few weird shadows though.
Kuan's shot updated
I made some changes with lip-sync. It would be good if anyone of you can give me some feedback. I am appreciated.
Thank you!!
Kuan
Wednesday, May 16, 2012
Lighting with physical sun and sky fixed!!!!!!
Hey everyone!
So I have been messing with the physical sun and sky settings and I found out how to lower the intensity.
http://www.youtube.com/watch?v=KteGtTP0Ka8&feature=related
He shows you at the end of the video. In a nut shell you select the direction light that was created for the sun....in the tab with the attribute editor go all the way over to the right to the mia_physicalsun1 tab...in the physical sun attributes the numbers will be highlighted in yellow. clock on the arrow inside the box bottom to the right of the multiplier box and then you can change it around. For the render I did it's set to 0.525. I also used an ambient light about 5 feet in front of his face to bring more of his face out. It was set to intensity 1. This lowers the intensity of the sun light. Also I figured out how to fix the highlight problem with the eyes.
Go to the hypershade then select the sam_with_breifcase1:eye_shader_transparency texture. Go to Specular shading and lower the reflectivity down to 0. That should fix the wired blown out eyes and reflective problem we've been having. Let me know what you guys think.
So I have been messing with the physical sun and sky settings and I found out how to lower the intensity.
http://www.youtube.com/watch?v=KteGtTP0Ka8&feature=related
He shows you at the end of the video. In a nut shell you select the direction light that was created for the sun....in the tab with the attribute editor go all the way over to the right to the mia_physicalsun1 tab...in the physical sun attributes the numbers will be highlighted in yellow. clock on the arrow inside the box bottom to the right of the multiplier box and then you can change it around. For the render I did it's set to 0.525. I also used an ambient light about 5 feet in front of his face to bring more of his face out. It was set to intensity 1. This lowers the intensity of the sun light. Also I figured out how to fix the highlight problem with the eyes.
Go to the hypershade then select the sam_with_breifcase1:eye_shader_transparency texture. Go to Specular shading and lower the reflectivity down to 0. That should fix the wired blown out eyes and reflective problem we've been having. Let me know what you guys think.
Working with lighting
So I've been working with the lighting of the desert scene here's what I've got so far. I used a warm directional light for the sun, intensity 1.00 and a cool area light scaled up to Scale X: 11.875, Scale Y: 6.838, Scale Z: 6.838, Intensity: 0.020 as the fill, representing the bounce light. Then I added a light linked light to brighten the background, and a small spotlight to brighten the eyes. I'm still working on trying to get rid of the odd highlight on the eyelids and the weird shadow under the mouth. I'll try changing the position/settings of the sun and see how that works.
Here's the background I used.
Comments? Thoughts?
Monday, May 14, 2012
Kuan's shot
Hey all,
I made change from last time please give me some feedback. Thank you!!
And also I made some change to my previous shot too.
I made change from last time please give me some feedback. Thank you!!
And also I made some change to my previous shot too.
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