Hey everyone!
So I have been messing with the physical sun and sky settings and I found out how to lower the intensity.
http://www.youtube.com/watch?v=KteGtTP0Ka8&feature=related
He shows you at the end of the video. In a nut shell you select the direction light that was created for the sun....in the tab with the attribute editor go all the way over to the right to the mia_physicalsun1 tab...in the physical sun attributes the numbers will be highlighted in yellow. clock on the arrow inside the box bottom to the right of the multiplier box and then you can change it around. For the render I did it's set to 0.525. I also used an ambient light about 5 feet in front of his face to bring more of his face out. It was set to intensity 1. This lowers the intensity of the sun light. Also I figured out how to fix the highlight problem with the eyes.
Go to the hypershade then select the sam_with_breifcase1:eye_shader_transparency texture. Go to Specular shading and lower the reflectivity down to 0. That should fix the wired blown out eyes and reflective problem we've been having. Let me know what you guys think.

Thanks for solving the highlight problem and figuring out the sun and sky. The image still looks a little blown out though, could you try a different angle/settings to get more contrast?
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