Hey guys I worked on those changed Raquel suggested so here's what I have so...still in the blocking phase let me know what you guys think.
Tuesday, February 21, 2012
Continutiy
Hey guys before we meet up on thursday I think it would be a good idea to think about ways to make our shots flow a bit better, not just with last pose matching first poses but also the way Agnes is going to move and her overall posture etc, also it would be a good idea to think about refining our camera placements so we have a nice eye trace on the cuts.
LETS MAKE IT BADASS
LETS MAKE IT BADASS
Sunday, February 19, 2012
need Help!
Hey guys so I currently went to block in my first pose tonight but I lost the ability to use the All button on the UI cam for the rig. It can't seem to find the boTriggers script for it and when I type it in to update it won't work. Please help so I can' finish my blocking! I can't use the all button :/
Hey everyone! I just got the files and was able to set everything up! Awesome job with the models Anthony! Just gyi for the glass I messed with the sizing a little to make it work with Anges' hand better the scale is X: 27.958, Y: 36.754, and Z: 27.958. Essentially I made the glass a little taller. I also just used a parent constraint and it works perfectly!
Saturday, February 18, 2012
About the cup
I dont know if any of you have started blocking yet but we forgot to all have a common size on the cup transformation, I scaled mine to 26.3 which seems to be a good size so if you guys could also scale to the same size that would be great!
Download Links
Here is a download link for a zip file containing what Anthony put on the server.
And just in case you didn't get it, here is one for the Agnes rig.
And just in case you didn't get it, here is one for the Agnes rig.
Enviornment is now complete
Ok so the environment is now done! I put it on the 129 server under team ulta file name Ulta packet, I can find a way to upload it online possibly sometime later today. It has all the textures etc, there are a few things that probably will be changed but for the most part everything is where it should be in the final render.
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