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Friday, May 18, 2012

Updated shot


Hey everyone!!

I made some changes please give me some feedback on my lip-sync, eyebrows, eye lids and everything else. I feel something still need to change for my eyebrow but I am not sure since I have been working on it for too long. Therefore, I need some fresh eyes to help me out here.

Thanks a lot!!!
I hope everyone has good process on their shots!!

Thursday, May 17, 2012

Quick test

A quick test to see what it looks like with Chris' eye reflection fix and with a less saturate background.  I still have to tweak the lighting to get rid of a few weird shadows though.



Kuan's shot updated




I made some changes with lip-sync. It would be good if anyone of you can give me some feedback. I am appreciated.

Thank you!!

Kuan



Hello everyone so just going over our proposed schedule lets try to have our shots ready to render by Sunday night/early Monday morning so we can spend all day Monday editing everything together! Also just clarifying, who is able to meet on Monday to help with editing??

Wednesday, May 16, 2012

Lighting with physical sun and sky fixed!!!!!!

Hey everyone!

So I have been messing with the physical sun and sky settings and I found out how to lower the intensity.

http://www.youtube.com/watch?v=KteGtTP0Ka8&feature=related

He shows you at the end of the video. In a nut shell you select the direction light that was created for the sun....in the tab with the attribute editor go all the way over to the right to the mia_physicalsun1 tab...in the physical sun attributes the numbers will be highlighted in yellow. clock on the arrow inside the box bottom to the right of the multiplier box and then you can change it around. For the render I did it's set to 0.525. I also used an ambient light about 5 feet in front of his face to bring more of his face out. It was set to intensity 1. This lowers the intensity of the sun light. Also I figured out how to fix the highlight problem with the eyes.

Go to the hypershade then select the sam_with_breifcase1:eye_shader_transparency texture. Go to Specular shading and lower the reflectivity down to 0. That should fix the wired blown out eyes and reflective problem we've been having. Let me know what you guys think.


Working with lighting

So I've been working with the lighting of the desert scene here's what I've got so far.  I used a warm directional light for the sun, intensity 1.00 and a cool area light scaled up to Scale X: 11.875, Scale Y: 6.838, Scale Z: 6.838, Intensity: 0.020 as the fill, representing the bounce light.  Then I added a light linked light to brighten the background, and a small spotlight to brighten the eyes.  I'm still working on trying to get rid of the odd highlight on the eyelids and the weird shadow under the mouth.  I'll try changing the position/settings of the sun and see how that works.


Here's the background I used.


Comments?  Thoughts?

Monday, May 14, 2012

Kuan's shot

Hey all,

I made change from last time please give me some feedback.  Thank you!!




And also I made some change to my previous shot too.