This is the base light set up I am using

Basically make sure you try to have the key hitting the right side of her face (warm color) and the fill (cool color) hitting mostly the left side and the rim to create a nice edge against the darkness.
In the file the fill light is the one that is going to require the most tweaking, it has a decay attached to it that will require tweaking both of the position of the light and of the intensity as well as some adjustments with the cone angle. Try to avoid this.

Here the fill is too grainy and looks bad when rendered, you will have to adjust or ad a second fill so it looks more like this

Make sure the rim light is angled towards her back, you will have to rotate the angle horizontally to create a bigger or smaller key. If you have any questions or need help let me know.
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